The History Of The
Computer
For it is the doom of men that they forget...
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A Brief History of the Amiga
The Amiga was bought from its original owners (who were very much
out of money after developing the machine) by Commodore, maker of the
then very popular C64. Commodore was looking for a successor to the
C64 and needed a competitor for Atari's ST.
For five years, however, Commodore left advertising to the users,
caring next to nothing about bringing the Amiga to the attention of
the computing masses and the corporate world. In all honesty, the corporate
world would probably not have understood what the Amiga could offer:
Sound? Graphics? Ah, yes, a game computer. <Bzzzzt!>
Despite this attitude, the Amiga made silent inroads into the video
industry. Equipped with NewTek's Video Toaster to handle the special
effects for TV studios, the Amiga established itself as a real multimedia
powerhouse computer and made possible the low-cost and high-quality
effects seen on television shows such as SeaQuest, Startrek, Babylon
5, etc.
By the early 1990s, however, Commodore's upper managment had still
no more clue about the nature of the Amiga than does your average slime
mold:
Irving Gould,
Mehdi Ali, and fiends
[sic] canceled advanced hardware projects, stopped production of the
best-selling Amiga 500 in favor of an inferior and more expensive design,
and finally succeeded, by April 1994, to run Commodore Business Machines
straight into the ground.
The Amiga Guide to the Galaxy refers to Commodore's
management as ``A bunch of mindless jerks who will be the
first to be lined up against the wall and shot when the
revolution comes.''
A year later, the Amiga was bought by the German PC manufacturer
ESCOM AG for a mere $10 million. ESCOM, was just entering a huge expansionist
phase but when the entire computer industry suffered economic setbacks
in early 1996, ESCOM quickly stumbled and crashed after financially
overextending itself with massive store purchases and other expansions
(contrary to popular belief, the purchase of the Amiga was a relatively
minor contributor to the problem; ESCOM had much more serious debts.)
Almost a year later, in May 1997, the American computer manufacturer
Gateway 2000 acquired all assets of Amiga Technologies and created Amiga
International Inc. This new company focused on reconnecting the many
exciting resources and technologies that had never given up on the Amiga
during the years of uncertainty.
Alas, Gateway's interest in the Amiga shifted increasingly to the
valuable patents that had come with the Amiga purchase. By the middle
of 1999 key people of Amiga International Inc. were laid off or left
the company when it became clear that Gateway's interest in the Amiga
as a platform was waning or dead.
These people reformed, however, received funding, and bought the
rights to the Amiga from Gateway and launched Amiga Inc. with the start
of the year 2000. Since then they've invested great efforts, partnered
with numerous industry giants, and driven forward with the same philosophy
that defined the Amiga in its hey-day: innovation and coolness.
Whether Amiga Inc. will ultimately succeed in bringing a modernized
Amiga back into the hands of millions and recover the technological
edge that it once held against the other platforms is still something
to be seen. The progress that Amiga Inc. has made, the work they have
demonstrated, and the continued committment of the company speaks better
than anything that Amiga's prior corporate ``parents'' have promised
or delivered.
``Perfection. Excellence. What a passionate lover. But once
having tasted the lips of excellence, once having given oneself
to its perfection, how dreary and burdensome and filled with
anomie are the remainder of one's waking hours trapped in the
shackled lock-step of the merely ordinary, the barely acceptable,
the just okay and not one stroke better.'' |
-- Harlan Ellison |
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